Children of the Sun - Structures List

Epi-Centre

This is where all the psychic energy is channelled to allow the Children of the Sun to use their telekenetic powers to construct buildings. Like it's counterparts, it can pack up into a Mobile Psychic Vehicle (MPV).

Tech Required: Mobile Psychic Vehicle (MPV)

Psychic Conduits

Channelling psychic energy to the Epi-Centre powers the construction of buildings and production of units.

Tech Required: Epi-Centre

Genetics Lab

This flesh factory gives a new meaning to test tube baby, producing and growing yuriko's army of psychic warriors.

Tech Required: Epi-Centre

Refinery

The place where ore is brought to be turned into credits. Comes with 3 Ore Clones with the option to build more.

Tech Required: Psychic Conduits

War Factory

From the bizzarre to the wonderful, the War Facotry produces all the Children of the Sun's land-based vehicles.

Tech Required: Refinery

Docks

This is where the Children of the Sun's navy is born bringing there battle to the sea's, this structure has a purchased upgrade to add torpedo launchers to it.

Tech Required: Refinery

Super Conduits

This is the Children of the Sun's advanced power plant, it provides a massive boost to power.

Tech Required: Psychic Conduits

Psychic Booster

This tech structure provides access to Tier 2 units and structures for structures within its build radius.

Tech Required: Psychic Conduits, Refinery

Supreme Psychic Booster

This tech structure provides access to Tier 3 units and structures for structures within its build radius.

Tech Required: Psychic Booster

Aero-dome

This large pad acts as the launch point for the Children of the Sun's airforce.

Tech Required: Psychic Booster

Psi Barrier

Psychic energy is channeled between receivers to create a psychic barrier that can stop enemy units and projectiles from passing through.

Tech Required: Epi-Centre

Pulse Tower

Fires psychic pulses to protect your base from ground and air enemies, this turret can have a psychic unit garrisoned to enhance the weapon.

Tech Required: Psychic Conduits, Refinery

Wave Tower

Projecting a wave of psychic energy, this base defence can take out most tanks with the power of the mind!

Tech Required: Psychic Conduits, Refinery, Super Conduits

Psi Shield

Projecting energy to form a dome to protect the Children of the Sun's armies, it also creates a passive wave of pschic energy that boosts the armour of friendly units in range.

Tech Required: Psychic Conduits, Refinery, Supreme Psychic Booster

Psychic Takeover

Target enemy units to invade there minds and convert them to your cause.

Tech Required: Psychic Conduits, Refinery

Psychic Destroyer

Creates a massive psychic explosion big enough to wipe out hordes or units or most of your enemies base. Yuriko can be garrisoned in this structure, when she is garrisoned and the weapon is fired the damge is increased alot.

Tech Required: Psychic Conduits, Refinery, Psychic Booster

ESP Wave

Sends a wave of psychic energy from the structure to any target location destroying or damaging all enemies in its wake.

Tech Required: Psychic Conduits, Refinery, Supreme Psychic Booster